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How it works

Last updated: 2026

MPTune is built as a short pipeline: you describe the music, we generate a raw track with an AI model, then we process it into a seamless loop and deliver a downloadable pack. Here is the flow in plain language.

1. Describe the music

On the home page, write what you need in English when possible - for example tempo, instruments, mood, and where it will play in the game (combat, exploration, menu). Our generation model was trained mainly on English descriptions, so English prompts usually produce better results even if you browse the site in Turkish.

2. Pick a loop length

Choose 10, 20, or 30 seconds. Shorter loops suit menus and ambient beds; longer ones suit exploration or combat beds. We pad the model request slightly and then crossfade the ends so the finished loop lands close to the length you selected.

3. Generate

Press Generate Loop. The free tier uses a fair daily limit per IP address (higher if ads are not blocked). There is no sign-up. A Pro tier for unlimited generations and stem separation is planned for later and is not required to use the free loop tool.

4. Preview and download

When the track is ready, you can preview it in the browser (looping playback) and download a ZIP with loop.ogg and a short README. In Unity, Unreal, or Godot, import the file and enable looping on the audio source - the crossfade is already baked into the file so you should not hear a hard cut at the seam.

What happens behind the scenes

Generation runs on a hosted AI music model. We then use audio processing to crossfade the end into the start and export OGG Vorbis, which is friendly for game engines. Temporary files are stored only long enough for you to preview and download, then cleaned up.

Common questions are answered on the FAQ page.